Monday, 20 January 2014

HA4 Task 1 - Applications of 3D

How is 3D used by the interactive media and computer games industries?Include and comment on examples of work produced using the 3D modelling across a range of industries:games, TV, film, education, web, medicine, mathematics, engineering, architecture, product design etc.
                                                                                                                                                                                          

The first 3D game 



3D monster maze was one of the first ever games to use 3D technology and it was created by Malcolm Evans and published by J.K. Greye Software and was released in 1982 and then re-released later that same year both on the Sinclair ZX81. the objective of the game was to get out of the maze without letting the Tyrannosaurus Rex.


Spyro The Dragon(3D 1998)

 Spyro the Dragon was one of the first games i ever played and i loved it, it is one of my all time favorite games there isn't a moment that i wouldn't go back and play through it. The 3D in the game was good for the time of its release the game was released in Autumn 1998. this game was developed by Insomniac and Published by SONY


Get Even (3D 2015)



This game was recently announced for PS4/XB1 and PC  and this is a screenshot from the game. the trailer below: 




Mo-cap (Motion capture) & photo-Realism

This was the actress that played the character Jodie Holmes in the game "Beyond Two Souls" they used photo-realism. Below is a picture of the character she played:


The video on how the developers of the game made the game like this is below:


3D in animation


A Computer Animated Hand is a 1972 American computer-animated film produced by Edwin Catmull and Fred Parke. Produced during Catmull's tenure at the University of Utah, the short was created for a graduate course project. After creating a model of Catmull's left hand, 350 triangles and polygons were drawn in ink on the model. The model was digitized and laboriously animated in a three-dimensional animation program that Catmull wrote.

Kiwi! is a 2006 computer-generated animation created by Dony Permedi, a student in the New York City School of Visual Arts, as his Master's Thesis Animation, with music composed and performed by Tim Cassell. The animation's story of a kiwi that aspires to fly created a major Internet phenomenon after it was hosted on the video sharing site YouTube.

The video itself centers around a kiwi bird who is mysteriously seen to be nailing an array of trees to the side of a sheer cliff so that they stick out horizontally. After the kiwi finishes it returns to the top of the cliff, before donning an aviator's cap and suddenly jumping off. As it dives down the cliff head-first the camera view turns sideways, revealing the purpose behind the kiwi's efforts. A tear wells from one eye as the kiwi achieves its dream, flapping its tiny wings as it "flies" above the forest of trees. The kiwi then disappears into the fog below: at the very end a thump is heard, implying that it died in the attempt


3D in TV, Film & Video


toy story was the first full feature film made completly of CGI animation.



Casper was the first CGI character that interacted with real actors realistically.





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